Kranky Geek Fall Virtual 2022
Thursday, November 17, 2022
Welcome to Kranky Geek
Glad to have you here, we will review what happened with WebRTC in 2022 and how is that affecting our event today and the future for all of us.
Roundtable: The state of Open Source in WebRTC
With WebRTC entering a maturing stage and growing adoption of commercial products, is there still room for open source to survive? Some of the leading open source projects – Janus, Jitsi, mediasoup, and Pion – will discuss how open source had changed and what’s next in this exciting panel discussion.
AI in Google Meet
Google, well known for its AI focus, will discuss its approach and learnings from adding AI features to Google Meet.
Performant Real Time Audio ML in the Browser
Making sense of WebRTC statistics
Collecting WebRTC statistics is a no brainer. Collecting more statistics about network conditions is a known problem as well. But what about figuring out based on such statistics what the issue is? In this session, we’ll go over our own processes in unraveling statistics to assist troubleshooting WebRTC connectivity and quality issues.
WebRTC annual update 2022
Google will provide insights on what they have been working on and will share their annual roadmap update.
Compositing in the cloud with native pipelines
Compositing in the cloud with native pipelines (not browsers) to scale streaming and recording with 1000s of participants
WHIP and WHEP: Standardized Live Streaming with WebRTC
Hear how to replace RTMP and HLS with ultra-low-latency WebRTC streams leveraging these new protocols that are establishing a foothold in the broadcasting industry.
Using Video Forward Error Correction to improve game streaming quality
Game streaming is a demanding use-case that requires high-bitrate ultra-low-latency video without freezes. Forward error correction is a technique that allows NVIDIA’s GeForce NOW to deliver a smooth experience even when there is packet loss on the network. We will explain how this feature was implemented and measured.
Advances in audio codecs
When WebRTC launched in 2011, it came with a new audio codec called opus which remains a great choice today. We will review contenders like the machine-learning based Lyra and Satin codecs and reliability mechanisms like RED and FEC to see how they give even better quality.
Many thanks to Google for 5+ years of sponsorship of Kranky Geek as we help developers build real time applications using WebRTC.
with industry supporting sponsors from Daily.co, Krisp.ai and Spearline.
Meet the great speakers at this year’s event
The Kranky Geek Event is organized by